SGA Update

Hey everyone! 

This is our first devlog post-GGC (Gotland Game Conference) and I want to start off by thanking all the people who have tried out Amelite since then! After GGC the team set their sights on the Swedish Game Awards (SGA) and have been working hard to bring you this updated version, which we will also be submitting to the event. This update includes:

  • 2 new levels
  • Update to movement:
    • More forgiving jump and walljump
    • Can walljump with back against the wall
  • A new obstacle
  • A new ledge-grab animation
  • Tweaked colours and light
  • Particle effect updates
  • New VFX:
    • Dust clouds when running, jumping etc
    • Crystal spikes shattering
    • Not being able to draw due to light
    • Etc.
  • New Sounds
    • Crystal spikes shattering
    • Platform being cancelled
    • And more...
  • Bugfixes: 
    • Bug where player would get stuck on the edge is now improved
    • Walljumping putting the player in idle-animation no longer happens
    • Camera not working properly in certain levels
    • Obstacle interactions not working properly
    • General bugfixing
  • Performance optimisations
  • Etc.

We're looking forward to SGA and hope you do too! In the meanwhile why not try out our game and see what has changed? 

Sealhorse Studios


Main Itch Play in browser
Jun 30, 2021

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